Balance weave is a game about balancing to the communities satisfaction. 

The goal: Get above 50% community satisfaction before week 5 ends, and you win. otherwise you lose
Controls: Use your mouse to drag the cards and to press buttons.

This game is heavily inspired by card games, however instead of traditional card games where you and the opponent places cards, you're the only one placing cards as it's your goal as the game's designer to make sure the player base is happy, make sure to read community feedback as they can help you with what balance adjustments you should do.


Things that do not work yet because I didn't have enough time: 

  • Active events:  You do get events and stuff, however the buttons do not do anything as of now and the turns on the events do not show correctly. (You can completely ignore events if  you wish to do so)

Things that I would add onto if I had more time: 

  • More variety of cards
  • More event types (and fully working events)
  • A deck builder
  • Ways to obtain cards so you can build your deck (As of right now you just get random cards from all the cards in the game
  • Better UI for the cards and the game it self
  • Save/Loading
  • More characters as well
  • More community feedback variety 
  • Analytics Panel to view the data
  • Settings Menu
Published 1 day ago
StatusIn development
PlatformsHTML5, Linux
AuthorYamoshi
GenreCard Game, Simulation
Made withUnity
TagsRelaxing, Tycoon

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Windows - 1.0.1 54 MB
Linux 1.0.1 52 MB

Development log

Comments

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the text are hard to read , to low quality ?
Also not very clear what each card does , I have the impression that I don't have any effect on %

Did you play the game in web mode or standalone? I believe standalone offers experience, or there's something with the resolution of the web. Which I believe should be fine now.

That's a good point, they all do affect the % slightly in their own way, but balance changes have bigger effect. So like health increases, win rate and popularity % changes also affect it.

But I'll try my best to make adjustments so they seem more impactful in the future.